John Brodish

Things I built with AI on weekends.

Just-for-fun side projects I’ve built with AI during my free time.

Roguelike arcade shooter

Desktop only

Street Sweeper

A casual game I built in 36 hours with Claude. Core gameplay is based around the satisfaction of blowing shit up with a shotgun. See how high you can score in each of the two game modes.

Blow stuff up

Physics-based construction sim

DAM IT!

A silly, casual game I built in 24 hours with Claude. You are a beaver: fell trees, drag logs, build a dam, and flood the meadow with your fellow beavers. The game is fully responsive; you can play on desktop, tablet, or mobile.

Play as a beaver

Animations & visuals

Desktop only

Little Worlds

A three.js environment study, pulling together free assets and resources to create high-fidelity snowglobes you can manipulate.

Take a peek

Animations & visuals

Neural Art Garden

In March 2026, I set a recurring task for Claude to explore animated, visual representations of machine learning and neural activity, and build out examples, for potential use on a client’s site. Here, I took 20 of them and tiled them into an interactive digital art garden. Touch, click, drag, or draw to interact with the garden.

Stroll through the garden

SVG particle visualizer

Particle Pulse Builder

A tool I built for Orita. It reads the alpha channel of any SVG, packs the shape into a field of marks, extrudes it into 3D, and sweeps a pulse ring out from the middle of the canvas, through the logo and past it. Upload your own logo and make the effect your own: three dozen controls, a PNG save, a looping MP4, and a Framer export.

Create your own