Street Sweeper
A casual game I built in 36 hours with Claude. Core gameplay is based around the satisfaction of blowing shit up with a shotgun. See how high you can score in each of the two game modes.
Just-for-fun side projects I’ve built with AI during my free time.
A casual game I built in 36 hours with Claude. Core gameplay is based around the satisfaction of blowing shit up with a shotgun. See how high you can score in each of the two game modes.
A silly, casual game I built in 24 hours with Claude. You are a beaver: fell trees, drag logs, build a dam, and flood the meadow with your fellow beavers. The game is fully responsive; you can play on desktop, tablet, or mobile.
In March 2026, I set a recurring task for Claude to explore animated, visual representations of machine learning and neural activity, and build out examples, for potential use on a client’s site. Here, I took 20 of them and tiled them into an interactive digital art garden. Touch, click, drag, or draw to interact with the garden.
A tool I built for Orita. It reads the alpha channel of any SVG, packs the shape into a field of marks, extrudes it into 3D, and sweeps a pulse ring out from the middle of the canvas, through the logo and past it. Upload your own logo and make the effect your own: three dozen controls, a PNG save, a looping MP4, and a Framer export.